SPINE TO UNITY 2D

Spine 动画
转 Unity 2D

转换为 Unity 原生 2D Animation 资产;导出的游戏内容在运行时不再依赖 Spine Runtime。

运行时不依赖 Spine Runtime 可编辑的 Unity 原生资产 导出 .unitypackage

01 / 选择文件

选择 Spine 文件

BETA · GUIDE

Convert Spine 4.1 to Unity 2D Animation

This Beta web tool accepts a ZIP containing a Spine Skeleton, Atlas, and textures, then provides an importable Unity .unitypackage.

What you receive

The output uses Unity 2D Animation assets. Exported game content has no Spine Runtime dependency at runtime, but the target Unity project must install com.unity.2d.animation.

Verified scope

The Worker uses Spine Runtime 4.1. Unity 2022.3 and Unity 6.5 have been tested; other Unity versions have not been verified individually.

Workflow

Choose a folder, individual files, or a ZIP. The browser packages files when needed; after server validation, conversion runs serially and provides a download and conversion details.

Current limitations

Spine deform/FFD timelines are not baked. The output uses SpriteRenderer + SpriteSkin, so it is not intended for UGUI or a Screen Space Overlay Canvas.

FAQ

Does my Unity project need Spine Runtime?

No. Exported game content has no Spine Runtime dependency at runtime; Unity 2D Animation is still required.

Which Spine data can I convert?

The current Worker handles Spine 4.1 data. Binary Skeleton data normally requires matching Runtime and export major/minor versions.

Is this a production release?

No. The service is in Beta. Keep your source assets and validate the result in the target project before shipping.

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